Hi all, my name is Egbert. I would like to share something to the CG world as those who have shared theirs in the past until now. This tutorial I made is based on the Personal project I did for a local forum.
I always wanted to do a Robot scene, that’s why an idea came out of doing a catastrophic scene of robots battling each other. First of all like any other artist would do is to draw quick sketches of the scene & the characters
嘿,大家好,我的名字叫做Egbert。我想和大家一同分享我的作品,就像其他CG爱好者们分享他们的作品那样。
一直以来我都想制作一幅机器人的场景,这也就是为什么我突然有了制作机器人大战的悲惨场景这样一个念头的原因。
首先,就像大多数艺术家们那样,我先很快地为场景和里面的人物画好素描。

This is the concept of the scene, a very rough line drawing with simple shading.
下图是场景的构思图,都是些简单的线条再加上简单的阴影。
After that I do profiles of the characters that would be include in the scene.
Next comes the modeling section.
For modeling I use Box modeling technique, on my opinion this is the easiest and the most time efficient way to do. So first I would create a plane to project the side profile of the characters to keep it in proportions, then I would start modeling in default box which I converted to Editable Poly. After a lot of pulling, pushing, coffee & cigarettes, I would achieve the desired models. (as shown below)
之后我画好场景中人物的轮廓。
接下来就该建模了。
对于建模,我使用了Box建模技术。在我看来这是最简单也是最高效的方法。首先我制作了一张平面图在上面我画出了人物的侧面轮廓,以便使各部分的比例比较均匀。接下来,我开始用默认正方形来建模,我把它转变成可以编辑的状态。经过一系列的拖放,我终于得到了我想要的模型。(如下图)

The 3 images above showing the 2 main characters in shaded & wireframe mode
上面三幅图展示地是渲染&线框模式下的2个主要人物。
Oh yeah before I move on to the next stage, I would like to share a technique I use to handle scene complexity.
Since the scene would have a lot of objects in it and due to the lack of a super computer at home, I use a technique that require to use max great smoothing group system in the editable poly to fake bevel & to get the hard edge look for the robots.
Ok lets just move on to the graphical presentation of it below
在开始讲述第二个阶段之前,我想和大家分享一个小技巧,我常用来处理场景复杂度的一个技巧。
场景中总是会有很多的物体,再加上家里的电脑性能不佳。这种技巧需要在可编辑状态下使用到滤波系统,仿造一些斜角,这样机器人的边缘看上去轮廓鲜明。
那么现在我们就用下面的图形来解释吧。



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