
Here I have the MSB hand I build straight from box, a very low poly model with only a few minor bevel
我用一个正方形制作了MSB手臂,比较粗略的poly模型,只有几个很小的斜角。

Next I would select mesh by polys and divide it into different smoothing group numbers
紧接着,我用多边形选框勾选出网丝,把它分解成不同的滤波编号。

Different numbers for different parts (see the circled section above)
不同的编号所对应的区域不同(参照图中画圆圈的部分)

Then I applied Meshsmooth to the object and crank up the Iteration to 2, but if you leave it as it is, it would look very rounded and ugly.
我选择了滤网命令把 Iteration 改为2,如果你不管它,它看上去又圆又丑。


好