对于天空的制作,我将很多天空和云彩的图片混合,在背景上进行 matte paint。

Look very messy underneath cause it will be covered by the models
下面看上去很乱,没关系,它一会就会被模型遮盖。

The above picture is the lighting and the camera set up of the scene, I use 1 direct light as a main light
2 fillers for the scene and 1 filler for the char in the foreground
Finally the waiting game (RENDERING), I render in layers (separated by foreground, midground, background, & sky) since rendering a whole thing would kill my PC & also for color/saturations corrections purpose in photoshops
上图是场景的照明和相机的设置
场景使用了两个filler,人物使用了一个filler
最后我在图层上渲染(图层分别有前景层、中景层,远景层、天空),打算在 photoshop中进行色彩/饱和度的调整。
This is the final image after some effect and some color tweaking in photoshops
Thanks for sitting through my Tutorial, I hope this will help some people in their areas of needs
Or can go to my website www.bleugraph.com to check on latest updates
Also want to thanks 3D.sk for providing a website full of usefull Textures & References, and now Tutorial sites which will help a lot of people in many different areas,.
在photoshop中制作了一些色彩扭曲和特效,上图是最后的图像。
感谢您的阅读,希望这篇教程对很多人能有所帮助。
或者您也可以登陆我的个人网站www.bleugraph.com 查询最新信息。
在此还要感谢3D.sk 能提供很多非常有用的纹理和参考图。
更多详情请登陆:http://www.3dtutorials.sk/index.php?id=147&page=1


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