I go to describe the basic one because the project would be very extensive.
First I transformed one sphere3d into polymesh3d, I shaped the head, after that I used subdivision to make the ear.
Soon after I used zsphere to make a simple structure for the body.
Later I transformed into polymesh3d. comment: the original body in zphere I erased, then I made a body imposes a fine on for demonstration, lacks more zpheras.
I made the necessary adjustments shaping the body and with subtools I added the head.
After that I used mapcat White to make the tone of the skin and other objects.
I colored using polypanit.
I made the clothes parts and with you mask and lazymouse (this resource helped therefore work with mouse sufficiently, does not have tablet).
Adding in sub tool, with sphere3d I made the hair, with zphere I made mechas and I transformed into polymesh3d, later I erased zsphere.
To make the shoe I used the topology. I was adding the objects that lacked.
Elfa with the basic texture.
Later I made more adjustments in the modeling.
Elfa with some adjustments in the modeling and without texture.
I used different types of brushs, aphas, colors, intensities, with some matériais to make the texture. I changed the materials as desired.
To the times it used the Projectmáster.
Soon after I used transpose to put into motion elfa as I wanted. To facilitate the movement I used polygroup to separate the legs, arms and trunk.
I had that to give to adjustments in the modeling and the texture and pose.
I used relieving of preview and best.
It concludes the Elfa, after that I created a new to layer and I started to make the deep one.
In one plane3d I made a texture and coloring in projectmaster. I used saturationbrush, intensitybrush, higlitherbrush and others, Repeating these stages diverse times. I made some stencil and I colored some details in the deep one.
I shaped the flowers, sword and the objects that completed the deep one. Later I made the composition in layes different.

确实牛X
cool